Darkrai • Generation VIII Pokédex

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Darkrai
Pokédex Page for Darkrai

This is the Marriland Pokédex page for Darkrai, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Darkrai is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Darkrai

Darkrai
Sprite of Darkrai in Pokémon HOME

Darkrai's Type

DARK

Darkrai's Pokédex #s

National #
491

Darkrai's Base Stats

HP:
70
Attack:
90
Defense:
90
Sp. Atk:
135
Sp. Def:
90
Speed:
125
Total:
600

Misc. Info

Height:
4'11" (1.5m)
Weight:
111.3 lbs. (50.5 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
2 Sp. Atk, 1 Speed
Base EXP:
270
Catch Rate:
3

Darkrai's Abilities

Here is what ability Darkrai has, along with its effect.
Bad Dreams
Damages sleeping enemies by 1/8 their maximum HP between turns.

Weaknesses & Resistances

Below is a list of what Darkrai's weakness and resistance is to various types.
FIGHTING
BUG
FAIRY
½
GHOST
DARK
immune
PSYCHIC

Darkrai's Evolution Line

Darkrai does not evolve into any other known or available Pokémon.

Darkrai's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Darkrai can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Darkrai learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
11
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
20
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
29
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
38
Foul Play
Foul Play uses the target's Attack stat instead of Darkrai's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
47
Double Team
Raises Darkrai's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
57
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
66
Dark Void
Puts all nearby enemies to sleep.
DARK
STATUS
-- 50% 10 Nearby Enemies
75
Nasty Plot
Raises Darkrai's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
84
Dream Eater
Heals Darkrai by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
93
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target

TM Moves

Here are all of the moves that Darkrai can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM04
Calm Mind
Raises Darkrai's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Darkrai from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Darkrai's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Darkrai is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Darkrai restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Darkrai's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Darkrai's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Darkrai by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM63
Nasty Plot
Raises Darkrai's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Payback
Does double damage if Darkrai attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM75
Swords Dance
Raises Darkrai's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Darkrai's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM85
Dream Eater
Heals Darkrai by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Darkrai's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Darkrai's Detailed Stats

Below you'll find a more detailed table containing Darkrai's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Darkrai's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Darkrai is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
185 216 248 279 90
Defense
185 216 248 279 90
Sp. Atk
275 306 338 369 135
Sp. Def
185 216 248 279 90
Speed
255 286 318 349 125
Total
600

Where to Find Darkrai in Brilliant Diamond & Shining Pearl

Location information on where to find Darkrai in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Darkrai

Generation 6 Pokédex Entries

X Omega Ruby
It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.
Y Alpha Sapphire
It can lull people to sleep and make them dream. It is active during nights of the new moon.

Generation 5 Pokédex Entries

Black White Black 2 White 2
To protect itself, it afflicts those around it with nightmares. However, it means no harm.

Generation 4 Pokédex Entries

Diamond
It can lull people to sleep and make them dream. It is active during nights of the new moon.
Pearl
Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares.
Platinum
To protect itself, it afflicts those around it with nightmares. However, it means no harm.
HeartGold SoulSilver
It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.
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