Celesteela • Generation VIII Pokédex

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Celesteela
Pokédex Page for Celesteela

This is the Marriland Pokédex page for Celesteela, showing its information and moves in Pokémon Sword & Shield. Celesteela is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Celesteela

Celesteela
Sprite of Celesteela in Pokémon HOME

Celesteela's Type

STEEL
FLYING

Celesteela's Pokédex #s

National #
797

Celesteela's Base Stats

HP:
97
Attack:
101
Defense:
103
Sp. Atk:
107
Sp. Def:
101
Speed:
61
Total:
570

Misc. Info

Height:
30'2" (9.2m)
Weight:
2204.4 lbs. (999.9 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
1 Attack, 1 Defense, 1 Sp. Atk
Base EXP:
257
Catch Rate:
45

Celesteela's Abilities

Here is what ability Celesteela has, along with its effect.
Beast Boost
Raises Celesteela's highest stat by one stage after it knocks out a Pokémon.

Weaknesses & Resistances

Below is a list of what Celesteela's weakness and resistance is to various types.
FIRE
ELECTRIC
½
NORMAL
FLYING
PSYCHIC
DRAGON
STEEL
FAIRY
¼
GRASS
BUG
immune
POISON
GROUND

Celesteela's Evolution Line

Celesteela does not evolve into any other known or available Pokémon.

Celesteela's Moves in Sword & Shield

Below is a list of all of the moves that Celesteela can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Celesteela learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Absorb
Heals Celesteela by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
5
Harden
Raises Celesteela's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
10
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
15
Mega Drain
Heals Celesteela by half the damage dealt.
GRASS
SPECIAL
40 100% 15 One Target
20
Smack Down
The target can be hit by Ground-type moves after being hit by Smack Down.
ROCK
PHYSICAL
50 100% 15 One Target
25
Ingrain
Heals Celesteela by 1/16 its max HP each turn and it can't switch out or be forced out.
GRASS
STATUS
-- -- 20 User
30
Autotomize
Raises Celesteela's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
35
Giga Drain
Heals Celesteela by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
40
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
45
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
50
Iron Defense
Raises Celesteela's Defense by two stages.
STEEL
STATUS
-- -- 15 User
55
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Celesteela by that much.
GRASS
STATUS
-- 90% 10 One Target
60
Heavy Slam
Power ranges from 40–120 based on Celesteela's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
65
Double-Edge
Celesteela takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
70
Skull Bash
Raises Celesteela's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target

TM Moves

Here are all of the moves that Celesteela can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM20
Self-Destruct
Celesteela is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Celesteela restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Celesteela from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Celesteela by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM39
Facade
Does double damage if Celesteela is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Celesteela has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
TM96
Smart Strike
Doesn't miss the target.
STEEL
PHYSICAL
70 -- 10 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Celesteela missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Celesteela can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Celesteela's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Celesteela's moves at random.
NORMAL
STATUS
-- -- 10 User
TR28
Megahorn
Damages the target.
BUG
PHYSICAL
120 85% 10 One Target
TR39
Superpower
Lowers Celesteela's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Celesteela's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Celesteela's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Celesteela's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Celesteela can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Meteor Beam
Raises Celesteela's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Celesteela's Detailed Stats

Below you'll find a more detailed table containing Celesteela's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Celesteela's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Celesteela is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
304 335 367 398 97
Attack
207 238 270 301 101
Defense
211 242 274 305 103
Sp. Atk
219 250 282 313 107
Sp. Def
207 238 270 301 101
Speed
127 158 190 221 61
Total
570

Where to Find Celesteela in Sword & Shield

If you're looking for where to find Celesteela, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Celesteela in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Celesteela

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. It will only appear after beating the main game, catching Calyrex, the Regi trio, and the Galarian Legendary Bird trio, then picking up Legendary Clue? Legendary Clue? in Freezington. (If playing Dynamax Adventures with friends, it can still appear regardless of the prerequisites as long as at least one player has met them.) Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Pokédex Entries for Celesteela

Generation 7 Pokédex Entries

Sun
It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.
Moon
One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.
Ultra Sun
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
Ultra Moon
Although it's alien to this world and a danger here, it's apparently a common organism in the world where it normally lives.
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