Celebi • Generation VIII Pokédex

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Celebi
Pokédex Page for Celebi

This is the Marriland Pokédex page for Celebi, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Celebi's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Celebi

Celebi
Sprite of Celebi in Pokémon HOME

Celebi's Type

PSYCHIC
GRASS

Celebi's Pokédex #s

National #
251

Celebi's Base Stats

HP:
100
Attack:
100
Defense:
100
Sp. Atk:
100
Sp. Def:
100
Speed:
100
Total:
600

Misc. Info

Height:
2'0" (0.6m)
Weight:
11 lbs. (5 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,059,680
EV Yield:
3 HP
Base EXP:
270
Catch Rate:
45
Base Happiness:
100

Celebi's Abilities

Here is what ability Celebi has, along with its effect.
Natural Cure
Heals all major status conditions affecting Celebi whenever it switches out of battle.

Weaknesses & Resistances

Below is a list of what Celebi's weakness and resistance is to various types.
BUG
FIRE
ICE
POISON
FLYING
GHOST
DARK
½
WATER
ELECTRIC
GRASS
FIGHTING
GROUND
PSYCHIC

Celebi's Evolution Line

Celebi does not evolve into any other known or available Pokémon.

Celebi's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Celebi can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Celebi learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Heal Bell
Heals all major status conditions for your entire party.
NORMAL
STATUS
-- -- 5 All Allies
10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
20
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
30
Ancient Power
Has a 10% chance of raising Celebi's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
40
Life Dew
Heals Celebi and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
50
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Celebi by that much.
GRASS
STATUS
-- 90% 10 One Target
60
Recover
Restores half of Celebi's HP.
NORMAL
STATUS
-- -- 10 User
70
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
80
Healing Wish
Celebi faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
90
Leaf Storm
Lowers Celebi's Special Attack by two stages.
GRASS
SPECIAL
130 90% 5 One Target
100
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon

TM Moves

Here are all of the moves that Celebi can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM12
Solar Blade
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
PHYSICAL
125 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Celebi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Celebi from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Celebi by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Celebi is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Celebi can't use any moves Celebi knows.
PSYCHIC
STATUS
-- -- 10 User
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM56
U-turn
Forces Celebi to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM59
Fling
Throws Celebi's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM88
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Celebi can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Celebi's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR20
Substitute
Costs 25% of Celebi's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Celebi's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR38
Trick
Switches Celebi's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Celebi's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR49
Calm Mind
Raises Celebi's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR50
Leaf Blade
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
90 100% 15 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Celebi's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR71
Leaf Storm
Lowers Celebi's Special Attack by two stages.
GRASS
SPECIAL
130 90% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR83
Ally Switch
Switches places with Celebi for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TR96
Pollen Puff
If targeting an ally, heals the ally for 50% of its max HP instead of doing damage.
BUG
SPECIAL
90 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Celebi can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Grassy Glide
If Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
PHYSICAL
70 100% 20 One Target
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Level Up Moves

Here are all of the moves Celebi learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Heal Bell
Heals all major status conditions for your entire party.
NORMAL
STATUS
-- -- 5 All Allies
10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
20
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
30
Ancient Power
Has a 10% chance of raising Celebi's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
40
Life Dew
Heals Celebi and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
50
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Celebi by that much.
GRASS
STATUS
-- 90% 10 One Target
60
Recover
Restores half of Celebi's HP.
NORMAL
STATUS
-- -- 10 User
70
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
80
Healing Wish
Celebi faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
90
Leaf Storm
Lowers Celebi's Special Attack by two stages.
GRASS
SPECIAL
130 90% 5 One Target
100
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon

TM Moves

Here are all of the moves that Celebi can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Celebi's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Celebi from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM19
Giga Drain
Heals Celebi by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Celebi's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Celebi is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Celebi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM48
Skill Swap
Swaps Celebi's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM56
Fling
Throws Celebi's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Celebi's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM63
Nasty Plot
Raises Celebi's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM75
Swords Dance
Raises Celebi's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Celebi's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Celebi by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Celebi to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Celebi's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target

Celebi's Detailed Stats

Below you'll find a more detailed table containing Celebi's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Celebi's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Celebi is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
205 236 268 299 100
Defense
205 236 268 299 100
Sp. Atk
205 236 268 299 100
Sp. Def
205 236 268 299 100
Speed
205 236 268 299 100
Total
600

Where to Find Celebi in Brilliant Diamond & Shining Pearl

If you're looking for where to find Celebi, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Celebi in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Celebi

Only available from events or promotions, or from transferring via Pokémon HOME.
Location information on where to find Celebi in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Celebi

Generation 8 Pokédex Entries

Sword
This Pokémon has the ability to move through time. Records describing it as a forest deity can be found from many different eras.
Shield
This Pokémon traveled through time to come from the future. It bolsters grass and trees with its own strength, and it can heal wounds, too.

Generation 6 Pokédex Entries

X
This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.
Y
It has the power to travel across time, but it is said to appear only in peaceful times.
Omega Ruby Alpha Sapphire
This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It has the power to travel across time, but it is said to appear only in peaceful times.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It has the power to travel across time, but it is said to appear only in peaceful times.
HeartGold
This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.
SoulSilver
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.

Generation 3 Pokédex Entries

Ruby Sapphire Emerald
This POKéMON came from the future by crossing over time. It is thought that so long as CELEBI appears, a bright and shining future awaits us.
FireRed
When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.
LeafGreen
This POKéMON wanders across time. Grass and trees flourish in the forests in which it has appeared.

Generation 2 Pokédex Entries

Gold
This POKéMON wan­ders across time. Grass and trees flourish in the forests in which it has appeared.
Silver
When CELEBI disap­pears deep in a forest, it is said to leave behind an egg it brought from the future.
Crystal
Revered as a guardian of the forest, CELEBI appears wherever beautiful forests exist.
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