Carbink • Generation VIII Pokédex

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Carbink
Pokédex Page for Carbink

This is the Marriland Pokédex page for Carbink, showing its information and moves in Pokémon Sword & Shield. Carbink is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Carbink

Carbink
Sprite of Carbink in Pokémon HOME

Carbink's Type

ROCK
FAIRY

Carbink's Pokédex #s

National #
703
Galar #
--
Armor #
--
Crown #
128

Carbink's Base Stats

HP:
50
Attack:
50
Defense:
150
Sp. Atk:
50
Sp. Def:
150
Speed:
50
Total:
500

Misc. Info

Height:
1'0" (0.3m)
Weight:
12.6 lbs. (5.7 kg)
Gender Ratio:
Egg Groups:
Fairy / Mineral
EXP At Lv. 100:
1,250,000
EV Yield:
1 Defense, 1 Sp. Def
Base EXP:
100
Catch Rate:
60
Base Happiness:
70

Carbink's Abilities

Here are what abilities Carbink can possibly have, along with their effects.
Clear Body
Prevents Carbink's stats from being lowered by other Pokémon.
Sturdy
If Carbink has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.

Weaknesses & Resistances

Below is a list of what Carbink's weakness and resistance is to various types.
STEEL
WATER
GRASS
GROUND
½
NORMAL
FIRE
FLYING
BUG
DARK
immune
DRAGON

Carbink's Evolution Line

Carbink does not evolve into any other known or available Pokémon.

Carbink's Moves in Sword & Shield

Below is a list of all of the moves that Carbink can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Carbink learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Harden
Raises Carbink's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
5
Guard Split
Averages Carbink's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
10
Smack Down
The target can be hit by Ground-type moves after being hit by Smack Down.
ROCK
PHYSICAL
50 100% 15 One Target
15
Flail
Does more damage when Carbink's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
20
Ancient Power
Has a 10% chance of raising Carbink's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
25
Rock Polish
Raises Carbink's Speed by two stages.
ROCK
STATUS
-- -- 20 User
30
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
35
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
40
Skill Swap
Swaps Carbink's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
45
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
50
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
55
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
60
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target

TM Moves

Here are all of the moves that Carbink can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Carbink restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Carbink from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Carbink is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM61
Guard Swap
Carbink swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM98
Stomping Tantrum
Power is doubled if Carbink missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Carbink can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Carbink's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Carbink's moves at random.
NORMAL
STATUS
-- -- 10 User
TR40
Skill Swap
Swaps Carbink's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Carbink's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Carbink's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Carbink's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR63
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR83
Ally Switch
Switches places with Carbink for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TR99
Body Press
Does more damage based on how high Carbink's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Carbink can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Terrain Pulse
If a Terrain is active, Terrain Pulse becomes the type that matches that Terrain and its power is doubled (before applying the boost of the Terrain). (If used as Max Strike, the type-changing effect of Terrain Pulse still applies.)
NORMAL
SPECIAL
50 100% 10 One Target
TUTOR
Meteor Beam
Raises Carbink's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target
TUTOR
Misty Explosion
Carbink is knocked out after using Misty Explosion. Misty Explosion's power is increased by 50% if Misty Terrain is active.
FAIRY
SPECIAL
100 100% 5 All But Self

Carbink's Detailed Stats

Below you'll find a more detailed table containing Carbink's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Carbink's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Carbink is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
105 136 168 199 50
Defense
305 336 368 399 150
Sp. Atk
105 136 168 199 50
Sp. Def
305 336 368 399 150
Speed
105 136 168 199 50
Total
500

Where to Find Carbink in Sword & Shield

If you're looking for where to find Carbink, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Carbink in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Carbink in the Wild

Tunnel to the Top

Overworld Encounters
Any Weather
24% Lv. 60-65

Roaring-Sea Caves

Overworld Encounters
Any Weather
24% Lv. 60-65

Lakeside Cave

Overworld Encounters
Any Weather
15% Lv. 60-65

Pokédex Entries for Carbink

Generation 8 Pokédex Entries

Sword
When beset by attackers, Carbink wipes them all out by firing high-energy beams from the gems embedded in its body.
Shield
It's said that somewhere in the world, there's a mineral vein housing a large pack of slumbering Carbink. It's also said that this pack has a queen.

Generation 7 Pokédex Entries

Sun
Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Moon
Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.
Ultra Sun
Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.
Ultra Moon
To keep the jewels on their bodies free of tarnish, packs of Carbink use their soft manes to polish one another's jewels.

Generation 6 Pokédex Entries

X Omega Ruby
Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.
Y Alpha Sapphire
It has slept underground for hundreds of millions of years since its birth. It's occasionally found during the excavation of caves.
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