Cacturne • Generation VIII Pokédex

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Cacturne
Pokédex Page for Cacturne

This is the Marriland Pokédex page for Cacturne, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Cacturne is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Cacturne

Cacturne
Sprite of Cacturne in Pokémon HOME

Cacturne's Type

GRASS
DARK

Cacturne's Pokédex #s

National #
332

Cacturne's Base Stats

HP:
70
Attack:
115
Defense:
60
Sp. Atk:
115
Sp. Def:
60
Speed:
55
Total:
475

Misc. Info

Height:
4'3" (1.3m)
Weight:
170.6 lbs. (77.4 kg)
Gender Ratio:
Egg Groups:
Grass / Human-Like
EXP At Lv. 100:
1,059,680
EV Yield:
1 Attack, 1 Sp. Atk
Base EXP:
166
Catch Rate:
60
Base Happiness:
35

Cacturne's Abilities

Here are what abilities Cacturne can possibly have, along with their effects.
Sand Veil
Raises Cacturne's base evasion by 25% in a sandstorm. Prevents sandstorm damage to Cacturne.
Water Absorb
Water-type moves targeting Cacturne do no damage, lose their effect, and heal Cacturne by 25% of its max HP instead.

Weaknesses & Resistances

Below is a list of what Cacturne's weakness and resistance is to various types.
BUG
FIRE
ICE
FIGHTING
POISON
FLYING
FAIRY
½
WATER
ELECTRIC
GRASS
GROUND
GHOST
DARK
immune
PSYCHIC

Cacturne's Evolution Line

Below you'll find a list of all Pokémon Cacturne evolves from or into, along with its evolution method.
Cacnea
Cacnea
starting form
Cacturne
Cacturne
at level 32

Cacturne's Alternate Forms

Gender Differences

Male ♂
Cacturne (Male)
Female ♀
Cacturne (Female)

Cacturne's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Cacturne can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Cacturne learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Spiky Shield
Protects Cacturne from damaging attacks for a turn. If blocking a contact move, damages the attacker by 1/8 its max HP. Low chance of working on consecutive turns.
GRASS
STATUS
-- -- 10 User
1
Spiky Shield
Protects Cacturne from damaging attacks for a turn. If blocking a contact move, damages the attacker by 1/8 its max HP. Low chance of working on consecutive turns.
GRASS
STATUS
-- -- 10 User
1
Destiny Bond
If Cacturne is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
1
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
1
Poison Sting
Has a 30% chance to poison the target.
POISON
PHYSICAL
15 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Absorb
Heals Cacturne by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
1
Growth
Raises Cacturne's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
4
Absorb
Heals Cacturne by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
7
Growth
Raises Cacturne's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
10
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Cacturne by that much.
GRASS
STATUS
-- 90% 10 One Target
13
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
16
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
19
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
22
Ingrain
Heals Cacturne by 1/16 its max HP each turn and it can't switch out or be forced out.
GRASS
STATUS
-- -- 20 User
26
Payback
Does double damage if Cacturne attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
30
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
35
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
38
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
44
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
49
Cotton Spore
Lowers all nearby enemies' Speed by two stages.
GRASS
STATUS
-- 100% 40 Nearby Enemies
54
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
59
Destiny Bond
If Cacturne is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User

TM Moves

Here are all of the moves that Cacturne can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM09
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Cacturne from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM19
Giga Drain
Heals Cacturne by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Cacturne's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM42
Facade
Does double damage if Cacturne is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Cacturne restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM56
Fling
Throws Cacturne's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Cacturne by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM63
Nasty Plot
Raises Cacturne's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM66
Payback
Does double damage if Cacturne attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM75
Swords Dance
Raises Cacturne's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Cacturne's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Cacturne's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Cacturne can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Cacturne.
Move Type Category Power Acc.% PP Target Info
EGG
Acid
10% chance of lowering all nearby enemies' Sp. Def by one stage.
POISON
SPECIAL
40 100% 30 Nearby Enemies
EGG
Teeter Dance
Confuses all other Pokémon on the field.
NORMAL
STATUS
-- 100% 20 All But Self
EGG
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
EGG
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
EGG
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Block
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
EGG
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
EGG
Switcheroo
Switches Cacturne's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
EGG
Fell Stinger
If the target is knocked out by Fell Stinger, it raises Cacturne's Attack by two stages.
BUG
PHYSICAL
50 100% 25 One Target
EGG
Belch
Can only be used if Cacturne has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
EGG
Power-Up Punch
Raises Cacturne's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target

Cacturne's Detailed Stats

Below you'll find a more detailed table containing Cacturne's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Cacturne's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Cacturne is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
235 266 298 329 115
Defense
125 156 188 219 60
Sp. Atk
235 266 298 329 115
Sp. Def
125 156 188 219 60
Speed
115 146 178 209 55
Total
475

Where to Find Cacturne in Brilliant Diamond & Shining Pearl

Location information on where to find Cacturne in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Cacturne

Generation 6 Pokédex Entries

X
It becomes active at night, seeking prey that is exhausted from the day's desert heat.
Y
Packs of them follow travelers through the desert until the travelers can no longer move.
Omega Ruby
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Alpha Sapphire
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It becomes active at night, seeking prey that is exhausted from the day's desert heat.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It becomes active at night, seeking prey that is exhausted from the day's desert heat.
HeartGold SoulSilver
Packs of them follow travelers through the desert until the travelers can no longer move.

Generation 3 Pokédex Entries

Ruby
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.
Sapphire
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.
Emerald
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
FireRed LeafGreen
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert's heat.
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