Buzzwole • Generation VIII Pokédex

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Buzzwole
Pokédex Page for Buzzwole

This is the Marriland Pokédex page for Buzzwole, showing its information and moves in Pokémon Sword & Shield. Buzzwole is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Buzzwole

Buzzwole
Sprite of Buzzwole in Pokémon HOME

Buzzwole's Type

BUG
FIGHTING

Buzzwole's Pokédex #s

National #
794

Buzzwole's Base Stats

HP:
107
Attack:
139
Defense:
139
Sp. Atk:
53
Sp. Def:
53
Speed:
79
Total:
570

Misc. Info

Height:
7'10" (2.4m)
Weight:
735.5 lbs. (333.6 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
1 Attack, 2 Defense
Base EXP:
257
Catch Rate:
45

Buzzwole's Abilities

Here is what ability Buzzwole has, along with its effect.
Beast Boost
Raises Buzzwole's highest stat by one stage after it knocks out a Pokémon.

Weaknesses & Resistances

Below is a list of what Buzzwole's weakness and resistance is to various types.
FLYING
FIRE
PSYCHIC
FAIRY
½
GRASS
FIGHTING
GROUND
BUG
DARK

Buzzwole's Evolution Line

Buzzwole does not evolve into any other known or available Pokémon.

Buzzwole's Moves in Sword & Shield

Below is a list of all of the moves that Buzzwole can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Buzzwole learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Power-Up Punch
Raises Buzzwole's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target
1
Harden
Raises Buzzwole's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
5
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
10
Fell Stinger
If the target is knocked out by Fell Stinger, it raises Buzzwole's Attack by two stages.
BUG
PHYSICAL
50 100% 25 One Target
15
Vital Throw
Attacks last with a higher crit rate. (+1 stage.)
FIGHTING
PHYSICAL
70 -- 10 One Target
20
Bulk Up
Raises Buzzwole's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
25
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
30
Reversal
Does more damage when Buzzwole's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
35
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
40
Lunge
Lowers the target's Attack by one stage.
BUG
PHYSICAL
80 100% 15 One Target
45
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
50
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
55
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
60
Hammer Arm
Lowers Buzzwole's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
65
Superpower
Lowers Buzzwole's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
70
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target

TM Moves

Here are all of the moves that Buzzwole can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Buzzwole restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Buzzwole from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM39
Facade
Does double damage if Buzzwole is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM57
Payback
Does double damage if Buzzwole attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Buzzwole's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Buzzwole by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM98
Stomping Tantrum
Power is doubled if Buzzwole missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Buzzwole can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR18
Leech Life
Heals Buzzwole by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Buzzwole's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Buzzwole's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR24
Outrage
Confuses Buzzwole after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Buzzwole's moves at random.
NORMAL
STATUS
-- -- 10 User
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Buzzwole's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR48
Bulk Up
Raises Buzzwole's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Buzzwole's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR53
Close Combat
Lowers Buzzwole's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR85
Work Up
Raises Buzzwole's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target

Move Tutor Moves

Here are all of the moves that Buzzwole can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Buzzwole's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Buzzwole's Detailed Stats

Below you'll find a more detailed table containing Buzzwole's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Buzzwole's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Buzzwole is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
324 355 387 418 107
Attack
283 314 346 377 139
Defense
283 314 346 377 139
Sp. Atk
111 142 174 205 53
Sp. Def
111 142 174 205 53
Speed
163 194 226 257 79
Total
570

Where to Find Buzzwole in Sword & Shield

If you're looking for where to find Buzzwole, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Buzzwole in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Buzzwole

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. It will only appear after beating the main game, catching Calyrex, the Regi trio, and the Galarian Legendary Bird trio, then picking up Legendary Clue? Legendary Clue? in Freezington. (If playing Dynamax Adventures with friends, it can still appear regardless of the prerequisites as long as at least one player has met them.) Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Pokédex Entries for Buzzwole

Generation 7 Pokédex Entries

Sun
This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.
Moon
A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.
Ultra Sun
Although it's alien to this world and a danger here, it's apparently a common organism in the world where it normally lives.
Ultra Moon
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.
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