Bouffalant • Generation VIII Pokédex

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Bouffalant
Pokédex Page for Bouffalant

This is the Marriland Pokédex page for Bouffalant, showing its information and moves in Pokémon Sword & Shield. Bouffalant is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Bouffalant

Bouffalant
Sprite of Bouffalant in Pokémon HOME

Bouffalant's Type

NORMAL

Bouffalant's Pokédex #s

National #
626
Galar #
--
Armor #
53
Crown #
--

Bouffalant's Base Stats

HP:
95
Attack:
110
Defense:
95
Sp. Atk:
40
Sp. Def:
95
Speed:
55
Total:
490

Misc. Info

Height:
5'3" (1.6m)
Weight:
208.6 lbs. (94.6 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
172
Catch Rate:
45
Base Happiness:
70

Bouffalant's Abilities

Here are what abilities Bouffalant can possibly have, along with their effects.
Reckless
Moves Bouffalant uses that cause recoil damage, or Jump Kick and High Jump Kick, have their power increased by 20%.
Sap Sipper
Protects Bouffalant from Grass moves and their effects, and raises Bouffalant's Attack by one stage after being hit by one.
Soundproof
Bouffalant is unaffected by sound-based moves.

Weaknesses & Resistances

Below is a list of what Bouffalant's weakness and resistance is to various types.
FIGHTING
immune
GHOST

Bouffalant's Evolution Line

Bouffalant does not evolve into any other known or available Pokémon.

Bouffalant's Moves in Sword & Shield

Below is a list of all of the moves that Bouffalant can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Bouffalant learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
10
Fury Attack
Hits the target two to five times in a row.
NORMAL
PHYSICAL
15 85% 20 One Target
15
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
20
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
25
Horn Attack
Damages the target.
NORMAL
PHYSICAL
65 100% 25 One Target
30
Reversal
Does more damage when Bouffalant's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
35
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target
40
Head Charge
Bouffalant takes 25% of Head Charge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
45
Swords Dance
Raises Bouffalant's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
50
Megahorn
Damages the target.
BUG
PHYSICAL
120 85% 10 One Target
55
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Bouffalant can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Bouffalant restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Bouffalant from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Bouffalant is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM57
Payback
Does double damage if Bouffalant attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM96
Smart Strike
Doesn't miss the target.
STEEL
PHYSICAL
70 -- 10 One Target
TM98
Stomping Tantrum
Power is doubled if Bouffalant missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Bouffalant can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Bouffalant's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR17
Amnesia
Raises Bouffalant's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Bouffalant's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Bouffalant's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR24
Outrage
Confuses Bouffalant after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Bouffalant's moves at random.
NORMAL
STATUS
-- -- 10 User
TR28
Megahorn
Damages the target.
BUG
PHYSICAL
120 85% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Bouffalant's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR53
Close Combat
Lowers Bouffalant's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR85
Work Up
Raises Bouffalant's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR86
Wild Charge
Bouffalant takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Bouffalant can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Bouffalant.
Move Type Category Power Acc.% PP Target Info
EGG
Belch
Can only be used if Bouffalant has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
EGG
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
EGG
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
EGG
Skull Bash
Raises Bouffalant's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target
EGG
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
EGG
Cotton Guard
Raises Bouffalant's Defense by three stages.
GRASS
STATUS
-- -- 10 User
EGG
Endeavor
Does damage to set the target's HP equal to Bouffalant's. Fails if Bouffalant has more HP.
NORMAL
PHYSICAL
varies 100% 5 One Target

Move Tutor Moves

Here are all of the moves that Bouffalant can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Lash Out
If Bouffalant's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Bouffalant's Detailed Stats

Below you'll find a more detailed table containing Bouffalant's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Bouffalant's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Bouffalant is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
300 331 363 394 95
Attack
225 256 288 319 110
Defense
195 226 258 289 95
Sp. Atk
85 116 148 179 40
Sp. Def
195 226 258 289 95
Speed
115 146 178 209 55
Total
490

Where to Find Bouffalant in Sword & Shield

If you're looking for where to find Bouffalant, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Bouffalant in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Bouffalant

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Bouffalant in the Wild

Soothing Wetlands

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
5% 5% 5% 5% 5% 5% 5% 5% 5%
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15

Pokédex Entries for Bouffalant

Generation 8 Pokédex Entries

Sword
These Pokémon can crush a car with no more than a headbutt. Bouffalant with more hair on their heads hold higher positions within the herd.
Shield
These Pokémon live in herds of about 20 individuals. Bouffalant that betray the herd will lose the hair on their heads for some reason.

Generation 6 Pokédex Entries

X Omega Ruby
They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.
Y Alpha Sapphire
Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.

Generation 5 Pokédex Entries

Black
Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.
White
They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.
Black 2 White 2
They are known to charge so wildly that if a train were to enter their territory, they would send it flying.
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