Banette • Generation VIII Pokédex

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Banette
Pokédex Page for Banette

This is the Marriland Pokédex page for Banette, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Banette is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Banette

Banette
Sprite of Banette in Pokémon HOME

Banette's Type

GHOST

Banette's Pokédex #s

National #
354

Banette's Base Stats

HP:
64
Attack:
115
Defense:
65
Sp. Atk:
83
Sp. Def:
63
Speed:
65
Total:
455

Misc. Info

Height:
3'7" (1.1m)
Weight:
27.6 lbs. (12.5 kg)
Gender Ratio:
Egg Groups:
Amorphous
EXP At Lv. 100:
800,000
EV Yield:
2 Attack
Base EXP:
159
Catch Rate:
45
Base Happiness:
35

Banette's Abilities

Here are what abilities Banette can possibly have, along with their effects.
Insomnia
Banette cannot fall asleep or use Rest.
Frisk
Reveals an opponent's held item when Banette is sent out in a battle.
Cursed Body
30% chance of disabling the attacking move whenever it hits Banette.

Weaknesses & Resistances

Below is a list of what Banette's weakness and resistance is to various types.
GHOST
DARK
½
POISON
BUG
immune
NORMAL
FIGHTING

Banette's Evolution Line

Below you'll find a list of all Pokémon Banette evolves from or into, along with its evolution method.
Shuppet
Shuppet
starting form
Banette
Banette
at level 37

Banette's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Banette can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Banette learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
1
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
1
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
1
Night Shade
Does exact damage equal to Banette's level.
GHOST
SPECIAL
varies 100% 15 One Target
1
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
4
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
7
Night Shade
Does exact damage equal to Banette's level.
GHOST
SPECIAL
varies 100% 15 One Target
10
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
13
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
16
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
19
Pain Split
Does damage or heals Banette and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
22
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
26
Curse
Takes 50% of Banette's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
STATUS
-- -- 10 Counter
30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
34
Role Play
Copies the target's ability.
PSYCHIC
STATUS
-- -- 10 One Target
40
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
46
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
52
Grudge
If Banette is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
58
Trick
Switches Banette's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
64
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target

TM Moves

Here are all of the moves that Banette can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Banette's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Banette from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Banette's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Banette is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Banette restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM48
Skill Swap
Swaps Banette's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM56
Fling
Throws Banette's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Banette's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Payback
Does double damage if Banette attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Banette's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Banette by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Banette's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Egg Moves

Here are all of the moves that Banette can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Banette.
Move Type Category Power Acc.% PP Target Info
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Destiny Bond
If Banette is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
EGG
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
EGG
Imprison
Banette can't use any moves Banette knows.
PSYCHIC
STATUS
-- -- 10 User
EGG
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Gunk Shot
Has a 30% chance to poison the target.
POISON
PHYSICAL
120 80% 5 One Target
EGG
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target

Banette's Detailed Stats

Below you'll find a more detailed table containing Banette's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Banette's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Banette is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
238 269 301 332 64
Attack
235 266 298 329 115
Defense
135 166 198 229 65
Sp. Atk
171 202 234 265 83
Sp. Def
131 162 194 225 63
Speed
135 166 198 229 65
Total
455

Where to Find Banette in Brilliant Diamond & Shining Pearl

Location information on where to find Banette in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Banette

Generation 7 Pokédex Entries

Ultra Sun
It's a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge.
Ultra Moon
Resentment at being cast off made it spring into being. Some say that treating it well will satisfy it, and it will once more become a stuffed toy.

Generation 6 Pokédex Entries

X
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Y
Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.
Omega Ruby
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.
Alpha Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon's energy would escape if it were to ever open its mouth.

Generation 5 Pokédex Entries

Black White
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Black 2 White 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
HeartGold SoulSilver
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.

Generation 3 Pokédex Entries

Ruby
BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.
Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON's energy would escape if it were to ever open its mouth.
Emerald
An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.
FireRed LeafGreen
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
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