Articuno • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Articuno
Pokédex Page for Articuno

This is the Marriland Pokédex page for Articuno, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Articuno's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Articuno

Articuno
Sprite of Articuno in Pokémon HOME

Articuno's Type

ICE
FLYING

Articuno's Pokédex #s

National #
144
Galar #
--
Armor #
--
Crown #
202

Articuno's Base Stats

HP:
90
Attack:
85
Defense:
100
Sp. Atk:
95
Sp. Def:
125
Speed:
85
Total:
580

Misc. Info

Height:
5'7" (1.7m)
Weight:
122.1 lbs. (55.4 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Def
Base EXP:
261
Catch Rate:
3
Base Happiness:
35

Articuno's Abilities

Here are what abilities Articuno can possibly have, along with their effects.
Pressure
Moves that target Articuno consume 1 PP more than normal.
Snow Cloak
Raises Articuno's base evasion by 25% while the weather is hail.

Weaknesses & Resistances

Below is a list of what Articuno's weakness and resistance is to various types.
ROCK
FIRE
ELECTRIC
STEEL
½
GRASS
BUG
immune
GROUND

Articuno's Evolution Line

Articuno does not evolve into any other known or available Pokémon.

Articuno's Alternate Forms

Articuno's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Articuno can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Articuno learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
1
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
5
Powder Snow
Has a 10% chance to freeze all nearby enemies.
ICE
SPECIAL
40 100% 25 Nearby Enemies
10
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Ice Shard
Has higher priority.
ICE
PHYSICAL
40 100% 30 One Target
20
Agility
Raises Articuno's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
25
Ancient Power
Has a 10% chance of raising Articuno's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
30
Tailwind
Doubles your whole team's Speed for the next 3 turns.
FLYING
STATUS
-- -- 15 User's Field
35
Freeze-Dry
Is considered super-effective against Water-type targets.
ICE
SPECIAL
70 100% 20 One Target
40
Roost
Heals Articuno's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
45
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
50
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
55
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target
60
Mind Reader
The next move used by Articuno will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
65
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
70
Sheer Cold
Knocks out the target. Fails against higher-level Pokémon.
ICE
SPECIAL
varies 30% 5 One Target

TM Moves

Here are all of the moves that Articuno can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Articuno restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Articuno from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM30
Steel Wing
Has a 10% chance of raising Articuno's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Articuno is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM51
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
TM56
U-turn
Forces Articuno to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM64
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Articuno can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR12
Agility
Raises Articuno's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Articuno's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Articuno's moves at random.
NORMAL
STATUS
-- -- 10 User
TR66
Brave Bird
Articuno takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Move Tutor Moves

Here are all of the moves that Articuno can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Triple Axel
Hits up to three times in a row, with 20, 40, and 60 power. Each hit is affected by accuracy and evasion, and the move ends if it misses a hit.
ICE
PHYSICAL
20 90% 10 One Target
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Articuno learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
1
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
5
Powder Snow
Has a 10% chance to freeze all nearby enemies.
ICE
SPECIAL
40 100% 25 Nearby Enemies
10
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Ice Shard
Has higher priority.
ICE
PHYSICAL
40 100% 30 One Target
20
Agility
Raises Articuno's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
25
Ancient Power
Has a 10% chance of raising Articuno's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
30
Tailwind
Doubles your whole team's Speed for the next 3 turns.
FLYING
STATUS
-- -- 15 User's Field
35
Freeze-Dry
Is considered super-effective against Water-type targets.
ICE
SPECIAL
70 100% 20 One Target
40
Roost
Heals Articuno's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
45
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
50
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
55
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target
60
Mind Reader
The next move used by Articuno will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
65
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
70
Sheer Cold
Knocks out the target. Fails against higher-level Pokémon.
ICE
SPECIAL
varies 30% 5 One Target

TM Moves

Here are all of the moves that Articuno can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Articuno from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM32
Double Team
Raises Articuno's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Articuno is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Articuno restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM47
Steel Wing
Has a 10% chance of raising Articuno's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM51
Roost
Heals Articuno's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM72
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Articuno's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM88
Pluck
Does double damage if the target has a Berry and then Articuno consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
TM89
U-turn
Forces Articuno to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Articuno's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Articuno's Detailed Stats

Below you'll find a more detailed table containing Articuno's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Articuno's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Articuno is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
290 321 353 384 90
Attack
175 206 238 269 85
Defense
205 236 268 299 100
Sp. Atk
195 226 258 289 95
Sp. Def
255 286 318 349 125
Speed
175 206 238 269 85
Total
580

Where to Find Articuno in Brilliant Diamond & Shining Pearl

If you're looking for where to find Articuno, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Articuno in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Articuno

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)
Location information on where to find Articuno in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Articuno

Generation 8 Pokédex Entries

Sword
It's said that this Pokémon's beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it.
Shield
This Pokémon can control ice at will. Articuno is said to live in snowy mountains riddled with permafrost.

Generation 6 Pokédex Entries

X
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
Y
A legendary bird Pokémon that is said to appear to doomed people who are lost in icy mountains.
Omega Ruby Alpha Sapphire
Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall.

Generation 5 Pokédex Entries

Black White Black 2 White 2
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A legendary bird Pokémon. It can create blizzards by freezing moisture in the air.
HeartGold
The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.
SoulSilver
One of the legendary bird Pokémon, it chills moisture in the atmosphere to create snow while flying.

Generation 3 Pokédex Entries

Ruby Sapphire Emerald
ARTICUNO is a legendary bird POKéMON that can control ice. The flapping of its wings chills the air. As a result, it is said that when this POKéMON flies, snow will fall.
FireRed
One of the legendary bird POKéMON. With its long tail trailing behind, its flying form is magnificent.
LeafGreen
A legendary bird POKéMON that is said to appear to doomed people who are lost in icy mountains.

Generation 2 Pokédex Entries

Gold
The magnificent, seemingly translu­cent wings of this legendary bird POKéMON are said to be made of ice.
Silver
One of the legen­dary bird POKéMON, it chills moisture in the atmosphere to create snow while flying.
Crystal
Legendary bird POKéMON. As it flies through the sky, it cools the air, causing snow to fall.

Generation 1 Pokédex Entries

Red Blue
A legendary bird POKéMON that is said to appear to doomed people who are lost in icy mountains.
Yellow
A legendary bird POKéMON. It freezes water that is contained in winter air and makes it snow.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.