Arctovish • Sword & Shield Pokédex

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Arctovish

Sprite of Arctovish in Pokémon Sword/Shield

Arctovish's Type

WATER
ICE

Arctovish's Pokédex #s

Galar #
377
National #
883

Arctovish's Base Stats

HP:
90
Attack:
90
Defense:
100
Sp. Atk:
80
Sp. Def:
90
Speed:
55
Total:
505

Misc. Info

Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
2 Defense

Arctovish's Abilities

Here are what abilities Arctovish can possibly have, along with their effects.
Water Absorb
Water-type moves targeting Arctovish do no damage, lose their effect, and heal Arctovish by 25% of its max HP instead.
Ice Body
Heals 1/16 of the user's HP after each turn while the weather is hailing and prevents it from taking hail damage.
Slush Rush
Doubles Arctovish's Speed while the weather is hail.

Weaknesses & Resistances

Below is a list of what Arctovish's weakness and resistance is to various types.
ELECTRIC
GRASS
FIGHTING
ROCK
½
WATER
¼
ICE

Arctovish's Evolution Line

Arctovish does not evolve into any other known or available Pokémon.

Arctovish's Moves

Below is a list of all of the moves that Arctovish can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Arctovish learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Powder Snow
Has a 10% chance to freeze all nearby enemies.
ICE
SPECIAL
40 100% 25 Nearby Enemies
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
7
Protect
Protects Arctovish from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
14
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
21
Ancient Power
Has a 10% chance of raising Arctovish's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
28
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
35
Aurora Veil
Usable only during hail. Sets up both the effect of Reflect and Light Screen for the next 5 turns.
ICE
STATUS
-- -- 20 User's Field
42
Freeze-Dry
Is considered super-effective against Water-type targets.
ICE
SPECIAL
70 100% 20 One Target
49
Super Fang
Damages the target equal to half its remaining HP.
NORMAL
PHYSICAL
varies 90% 10 One Target
56
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
63
Fishious Rend
Deals double damage if Arctovish moves before the target.
WATER
PHYSICAL
85 100% 10 One Target
70
Icicle Crash
Has a 30% chance of causing the target to flinch.
ICE
PHYSICAL
85 90% 10 One Target
77
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies

TM Moves

Here are all of the moves that Arctovish can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Arctovish restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Arctovish from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Arctovish is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM51
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM64
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM67
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Arctovish can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR20
Substitute
Costs 25% of Arctovish's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Arctovish's moves at random.
NORMAL
STATUS
-- -- 10 User
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR46
Iron Defense
Raises Arctovish's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target

Where to Find Arctovish

If you're looking for where to find Arctovish, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Arctovish in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Arctovish

Revived fossil Pokémon, obtained by giving Cara Liss on Route 6 a Fossilized Dino and a Fossilized Fish. Fossilized Dinos are very rare in Pokémon Shield and Fossilized Fish are rare in Pokémon Sword. These items can be obtained from the skilled brother of the Digging Duo near the Pokémon Nursery in the Wild Area.
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