Arceus • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Arceus
Pokédex Page for Arceus

This is the Marriland Pokédex page for Arceus, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Arceus is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Arceus

Arceus
Sprite of Arceus in Pokémon HOME

Arceus's Type

NORMAL

Arceus's Pokédex #s

National #
493

Arceus's Base Stats

HP:
120
Attack:
120
Defense:
120
Sp. Atk:
120
Sp. Def:
120
Speed:
120
Total:
720

Misc. Info

Height:
10'6" (3.2m)
Weight:
705.5 lbs. (320 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 HP
Base EXP:
324
Catch Rate:
3

Arceus's Abilities

Here is what ability Arceus has, along with its effect.
Multitype
Changes Arceus's type to match the type of its held Plate and its held item cannot be removed by moves or effects.

Weaknesses & Resistances

Below is a list of what Arceus's weakness and resistance is to various types.
FIGHTING
immune
GHOST

Arceus's Evolution Line

Arceus does not evolve into any other known or available Pokémon.

Arceus's Alternate Forms

Cosmetic Forms

Arceus (Bug)
Arceus (Bug)
Bug
Is Bug-type
Arceus (Dark)
Arceus (Dark)
Dark
Is Dark-type
Arceus (Dragon)
Arceus (Dragon)
Dragon
Is Dragon-type
Arceus (Electric)
Arceus (Electric)
Electric
Is Electric-type
Arceus (Fairy)
Arceus (Fairy)
Fairy
Is Fairy-type
Arceus (Fighting)
Arceus (Fighting)
Fighting
Is Fighting-type
Arceus (Fire)
Arceus (Fire)
Fire
Is Fire-type
Arceus (Flying)
Arceus (Flying)
Flying
Is Flying-type
Arceus (Ghost)
Arceus (Ghost)
Ghost
Is Ghost-type
Arceus (Grass)
Arceus (Grass)
Grass
Is Grass-type
Arceus (Ground)
Arceus (Ground)
Ground
Is Ground-type
Arceus (Ice)
Arceus (Ice)
Ice
Is Ice-type
Arceus (Poison)
Arceus (Poison)
Poison
Is Poison-type
Arceus (Psychic)
Arceus (Psychic)
Psychic
Is Psychic-type
Arceus (Rock)
Arceus (Rock)
Rock
Is Rock-type
Arceus (Steel)
Arceus (Steel)
Steel
Is Steel-type
Arceus (Water)
Arceus (Water)
Water
Is Water-type

Arceus's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Arceus can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Arceus learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Seismic Toss
Does exact damage equal to Arceus's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
1
Cosmic Power
Raises Arceus's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
10
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
20
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
30
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
40
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
50
Healing Wish
Arceus faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
60
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
70
Recover
Restores half of Arceus's HP.
NORMAL
STATUS
-- -- 10 User
80
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
90
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon
100
Judgment
Type is based on the held item worn by Arceus.
NORMAL
SPECIAL
100 100% 10 One Target

TM Moves

Here are all of the moves that Arceus can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM02
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Arceus's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM09
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM10
Work Up
Raises Arceus's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Arceus from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM19
Giga Drain
Heals Arceus by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Arceus's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Arceus is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Arceus restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM50
Overheat
Lowers Arceus's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Arceus's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM59
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Payback
Does double damage if Arceus attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM67
Recycle
If Arceus used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM72
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM75
Swords Dance
Raises Arceus's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Arceus's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM85
Dream Eater
Heals Arceus by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Arceus's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Arceus's Detailed Stats

Below you'll find a more detailed table containing Arceus's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Arceus's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Arceus is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
350 381 413 444 120
Attack
245 276 308 339 120
Defense
245 276 308 339 120
Sp. Atk
245 276 308 339 120
Sp. Def
245 276 308 339 120
Speed
245 276 308 339 120
Total
720

Where to Find Arceus in Brilliant Diamond & Shining Pearl

Location information on where to find Arceus in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Arceus

Generation 6 Pokédex Entries

X Omega Ruby
According to the legends of Sinnoh, this Pokémon emerged from an egg and shaped all there is in this world.
Y Alpha Sapphire
It is told in mythology that this Pokémon was born before the universe even existed.

Generation 5 Pokédex Entries

Black White
It is said to have emerged from an egg in a place where there was nothing, then shaped the world.
Black 2 White 2
It is said to have emerged from an egg in a place where there was nothing then shaped the world.

Generation 4 Pokédex Entries

Diamond
It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.
Pearl
It is told in mythology that this Pokémon was born before the universe even existed.
Platinum
It is said to have emerged from an egg in a place where there was nothing, then shaped the world.
HeartGold SoulSilver
According to the legends of Sinnoh, this Pokémon emerged from an egg and shaped all there is in this world.
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