Anorith • Generation VIII Pokédex

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Anorith
Pokédex Page for Anorith

This is the Marriland Pokédex page for Anorith, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Anorith's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Anorith

Anorith
Sprite of Anorith in Pokémon HOME

Anorith's Type

ROCK
BUG

Anorith's Pokédex #s

National #
347
Galar #
--
Armor #
--
Crown #
185

Anorith's Base Stats

HP:
45
Attack:
95
Defense:
50
Sp. Atk:
40
Sp. Def:
50
Speed:
75
Total:
355

Misc. Info

Height:
2'4" (0.7m)
Weight:
27.6 lbs. (12.5 kg)
Gender Ratio:
Egg Groups:
Water 3
EXP At Lv. 100:
600,000
EV Yield:
1 Attack
Base EXP:
71
Catch Rate:
45
Base Happiness:
70

Anorith's Abilities

Here are what abilities Anorith can possibly have, along with their effects.
Battle Armor
Damaging moves targeting Anorith cannot inflict critical hits.
Swift Swim
Doubles Anorith's Speed while the weather is rainy.

Weaknesses & Resistances

Below is a list of what Anorith's weakness and resistance is to various types.
WATER
ROCK
STEEL
½
NORMAL
POISON

Anorith's Evolution Line

Below you'll find a list of all Pokémon Anorith evolves from or into, along with its evolution method.
Anorith
Anorith
starting form
Armaldo
Armaldo
at level 40

Anorith's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Anorith can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Anorith learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Fury Cutter
Each consecutive hit increases Fury Cutter's power by 40.
BUG
PHYSICAL
40 95% 20 One Target
1
Harden
Raises Anorith's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
4
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
8
Smack Down
The target can be hit by Ground-type moves after being hit by Smack Down.
ROCK
PHYSICAL
50 100% 15 One Target
12
Metal Claw
Has a 10% chance of raising Anorith's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
16
Ancient Power
Has a 10% chance of raising Anorith's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
20
Bug Bite
Does double damage if the target has a Berry and then Anorith consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
24
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
28
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
32
Crush Claw
50% chance of lowering the target's Defense by one stage.
NORMAL
PHYSICAL
75 95% 10 One Target
36
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
41
Protect
Protects Anorith from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
44
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target

TM Moves

Here are all of the moves that Anorith can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Anorith restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Anorith from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Anorith is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM73
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Anorith can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Anorith's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR20
Substitute
Costs 25% of Anorith's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Anorith's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Anorith's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field

Egg Moves

Here are all of the moves that Anorith can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Anorith.
Move Type Category Power Acc.% PP Target Info
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Curse
Raises Anorith's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
EGG
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Anorith can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Meteor Beam
Raises Anorith's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target

Level Up Moves

Here are all of the moves Anorith learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Fury Cutter
Each consecutive hit increases Fury Cutter's power by 40.
BUG
PHYSICAL
40 95% 20 One Target
1
Harden
Raises Anorith's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
4
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
8
Smack Down
The target can be hit by Ground-type moves after being hit by Smack Down.
ROCK
PHYSICAL
50 100% 15 One Target
12
Metal Claw
Has a 10% chance of raising Anorith's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
16
Ancient Power
Has a 10% chance of raising Anorith's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
20
Bug Bite
Does double damage if the target has a Berry and then Anorith consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
24
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
28
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
32
Crush Claw
50% chance of lowering the target's Defense by one stage.
NORMAL
PHYSICAL
75 95% 10 One Target
36
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
41
Protect
Protects Anorith from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
44
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target

TM Moves

Here are all of the moves that Anorith can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Anorith from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Anorith's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Anorith is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Anorith restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM69
Rock Polish
Raises Anorith's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM75
Swords Dance
Raises Anorith's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Anorith's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Anorith's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Anorith can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Anorith.
Move Type Category Power Acc.% PP Target Info
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Curse
Raises Anorith's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
EGG
Iron Defense
Raises Anorith's Defense by two stages.
STEEL
STATUS
-- -- 15 User

Anorith's Detailed Stats

Below you'll find a more detailed table containing Anorith's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Anorith's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Anorith is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
200 231 263 294 45
Attack
195 226 258 289 95
Defense
105 136 168 199 50
Sp. Atk
85 116 148 179 40
Sp. Def
105 136 168 199 50
Speed
155 186 218 249 75
Total
355

Where to Find Anorith in Brilliant Diamond & Shining Pearl

If you're looking for where to find Anorith, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Anorith in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Anorith in the Wild

Ballimere Lake

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% -- -- 10%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65
Location information on where to find Anorith in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Anorith

Generation 8 Pokédex Entries

Sword
This Pokémon was restored from a fossil. Anorith lived in the ocean about 100,000,000 years ago, hunting with its pair of claws.
Shield
Anorith can swim swiftly by pulling its eight wings through the water like oars on a boat. This Pokémon is an ancestor of modern bug Pokémon.

Generation 7 Pokédex Entries

Ultra Sun
When restored Anorith are released into the ocean, they don't thrive, because the water composition has changed since their era.
Ultra Moon
This is one kind of primeval bug Pokémon. With eight wings, it could apparently swim a lot faster than you'd expect.

Generation 6 Pokédex Entries

X
It is a kind of Pokémon progenitor. It uses its extending claws to catch prey hiding among rocks on the seafloor.
Y
A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.
Omega Ruby
Anorith was regenerated from a prehistoric fossil. This primitive Pokémon once lived in warm seas. It grips its prey firmly between its two large claws.
Alpha Sapphire
Anorith is said to be a type of Pokémon predecessor, with eight wings at the sides of its body. This Pokémon swam in the primordial sea by undulating these eight wings.

Generation 5 Pokédex Entries

Black White Black 2 White 2
A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.
HeartGold SoulSilver
An ancestral Pokémon that lived in the ocean. Over time, its eight feet transformed into wings.

Generation 3 Pokédex Entries

Ruby
ANORITH was regenerated from a prehistoric fossil. This primitive POKéMON once lived in warm seas. It grips its prey firmly between its two large claws.
Sapphire
ANORITH is said to be a type of POKéMON predecessor, with eight wings at the sides of its body. This POKéMON swam in the primordial sea by undulating these eight wings.
Emerald
It was resurrected from a fossil using the power of science. It swims by undulating the eight wings at its sides. They were feet that adapted to life in the sea.
FireRed LeafGreen
It is a kind of POKéMON progenitor. It uses its extending claws to catch prey hiding among rocks on the seafloor.
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