Wailmer • Generation VIII Pokédex

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Wailmer
Pokédex Page for Wailmer

This is the Marriland Pokédex page for Wailmer, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Wailmer's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Wailmer

Wailmer
Sprite of Wailmer in Pokémon HOME

Wailmer's Type

WATER

Wailmer's Pokédex #s

National #
320
Galar #
356
Armor #
190
Crown #
--

Wailmer's Base Stats

HP:
130
Attack:
70
Defense:
35
Sp. Atk:
70
Sp. Def:
35
Speed:
60
Total:
400

Misc. Info

Height:
6'7" (2m)
Weight:
286.6 lbs. (130 kg)
Gender Ratio:
Egg Groups:
Field / Water 2
EXP At Lv. 100:
1,640,000
EV Yield:
1 HP
Base EXP:
80
Catch Rate:
125
Base Happiness:
70

Wailmer's Abilities

Here are what abilities Wailmer can possibly have, along with their effects.
Water Veil
Wailmer cannot be burned.
Oblivious
Wailmer cannot become infatuated and is not affected by Captivate or Taunt.
Pressure
Moves that target Wailmer consume 1 PP more than normal.

Weaknesses & Resistances

Below is a list of what Wailmer's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Wailmer's Evolution Line

Below you'll find a list of all Pokémon Wailmer evolves from or into, along with its evolution method.
Wailmer
Wailmer
starting form
Wailord
Wailord
at level 40

Wailmer's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Wailmer can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Wailmer learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
3
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
6
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
12
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
15
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
18
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
21
Heavy Slam
Power ranges from 40–120 based on Wailmer's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
24
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
27
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
30
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
33
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
36
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
39
Rest
Wailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
42
Amnesia
Raises Wailmer's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
45
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
48
Water Spout
Does weaker damage based on how low Wailmer's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies

TM Moves

Here are all of the moves that Wailmer can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM20
Self-Destruct
Wailmer is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Wailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Wailmer from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Wailmer is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM64
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Wailmer can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR17
Amnesia
Raises Wailmer's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Wailmer's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Wailmer's moves at random.
NORMAL
STATUS
-- -- 10 User
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Wailmer's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR99
Body Press
Does more damage based on how high Wailmer's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Wailmer can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wailmer.
Move Type Category Power Acc.% PP Target Info
EGG
Double-Edge
Wailmer takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Thrash
Confuses Wailmer after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Curse
Raises Wailmer's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Fissure
Knocks out the target. Fails against higher-level Pokémon.
GROUND
PHYSICAL
varies 30% 5 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Defense Curl
Raises Wailmer's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Wailmer can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Level Up Moves

Here are all of the moves Wailmer learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
3
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
6
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
12
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
15
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
18
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
21
Heavy Slam
Power ranges from 40–120 based on Wailmer's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
24
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
27
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
30
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
33
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
36
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
39
Rest
Wailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
42
Amnesia
Raises Wailmer's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
45
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
48
Water Spout
Does weaker damage based on how low Wailmer's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies

TM Moves

Here are all of the moves that Wailmer can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM17
Protect
Protects Wailmer from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM32
Double Team
Raises Wailmer's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Wailmer is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Wailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM72
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Wailmer's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Wailmer's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Wailmer can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wailmer.
Move Type Category Power Acc.% PP Target Info
EGG
Double-Edge
Wailmer takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Thrash
Confuses Wailmer after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Curse
Raises Wailmer's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Fissure
Knocks out the target. Fails against higher-level Pokémon.
GROUND
PHYSICAL
varies 30% 5 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Defense Curl
Raises Wailmer's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
EGG
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
EGG
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
EGG
Clear Smog
Removes any stat modifiers on the target.
POISON
SPECIAL
50 -- 15 One Target

Wailmer's Detailed Stats

Below you'll find a more detailed table containing Wailmer's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Wailmer's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Wailmer is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
370 401 433 464 130
Attack
145 176 208 239 70
Defense
75 106 138 169 35
Sp. Atk
145 176 208 239 70
Sp. Def
75 106 138 169 35
Speed
125 156 188 219 60
Total
400

Where to Find Wailmer in Brilliant Diamond & Shining Pearl

If you're looking for where to find Wailmer, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Wailmer in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Wailmer

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Wailmer in the Wild

Galar Route 9 (Circhester Bay)

Fishing Rod Encounters
34% Lv. 39-43
Surfing (w/ Rotom Bike)
Any Weather
40% Lv. 39-43

Honeycalm Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% 20% 20% 16% 20% 20% 20% 20% 20%
Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45

Honeycalm Island

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% 20% 20% 16% 20% 20% 20% 20% 20%
Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45

Frigid Sea

Fishing Rod Encounters
20% Lv. 60-65
Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
Sword
45%
Shield
37%
Sword
45%
Shield
37%
Sword
45%
Shield
37%
Sword
35%
Shield
27%
--
Sword
29%
Shield
22%
Sword
29%
Shield
22%
--
Sword
45%
Shield
37%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65
Location information on where to find Wailmer in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Wailmer

Generation 8 Pokédex Entries

Sword
It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.
Shield
When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.

Generation 7 Pokédex Entries

Sun
It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball.
Moon
It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.
Ultra Sun
It swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils.
Ultra Moon
Due to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore.

Generation 6 Pokédex Entries

X
It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
Y
It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
Omega Ruby
Wailmer's nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
Alpha Sapphire
Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.

Generation 5 Pokédex Entries

Black White
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
Black 2 White 2
It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
HeartGold SoulSilver
It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.

Generation 3 Pokédex Entries

Ruby
WAILMER's nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
Sapphire
WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces.
Emerald
While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.
FireRed LeafGreen
When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
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