Shedinja • Generation VIII Pokédex

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Shedinja
Pokédex Page for Shedinja

This is the Marriland Pokédex page for Shedinja, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Shedinja's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Shedinja

Shedinja
Sprite of Shedinja in Pokémon HOME

Shedinja's Type

BUG
GHOST

Shedinja's Pokédex #s

National #
292
Galar #
106
Armor #
--
Crown #
--

Shedinja's Base Stats

HP:
1
Attack:
90
Defense:
45
Sp. Atk:
30
Sp. Def:
30
Speed:
40
Total:
236

Misc. Info

Height:
2'7" (0.8m)
Weight:
2.6 lbs. (1.2 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
600,000
EV Yield:
2 HP
Base EXP:
83
Catch Rate:
45
Base Happiness:
70

Shedinja's Abilities

Here is what ability Shedinja has, along with its effect.
Wonder Guard
Shedinja is immune to damaging moves unless they are super effective against it.

Weaknesses & Resistances

Below is a list of what Shedinja's weakness and resistance is to various types.
FIRE
FLYING
ROCK
GHOST
DARK
½
GRASS
POISON
GROUND
BUG
immune
NORMAL
FIGHTING

Shedinja's Evolution Line

Below you'll find a list of all Pokémon Shedinja evolves from or into, along with its evolution method.
Nincada
Nincada
starting form
Ninjask
Ninjask
at level 20
Shedinja
Shedinja
Have Poké Ball + free space in party when Nincada evolves

Shedinja's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Shedinja can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Shedinja learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
1
Grudge
If Shedinja is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
1
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
1
Metal Claw
Has a 10% chance of raising Shedinja's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
1
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
1
Harden
Raises Shedinja's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
15
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
23
Absorb
Heals Shedinja by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
29
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
36
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
43
Mind Reader
The next move used by Shedinja will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
50
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
57
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
64
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target

TM Moves

Here are all of the moves that Shedinja can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Shedinja restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Shedinja from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Shedinja by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Shedinja is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Shedinja can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR12
Agility
Raises Shedinja's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR18
Leech Life
Heals Shedinja by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Shedinja's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Shedinja's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR38
Trick
Switches Shedinja's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TR83
Ally Switch
Switches places with Shedinja for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Egg Moves

Here are all of the moves that Shedinja can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Shedinja.
Move Type Category Power Acc.% PP Target Info
EGG
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Bug Bite
Does double damage if the target has a Berry and then Shedinja consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
EGG
Final Gambit
Does damage equal to Shedinja's remaining HP and then Shedinja faints.
FIGHTING
SPECIAL
varies 100% 5 One Target
EGG
Flail
Does more damage when Shedinja's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Shedinja can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Level Up Moves

Here are all of the moves Shedinja learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
1
Grudge
If Shedinja is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
1
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
1
Metal Claw
Has a 10% chance of raising Shedinja's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
1
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
1
Harden
Raises Shedinja's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
15
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
23
Absorb
Heals Shedinja by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
29
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
36
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
43
Mind Reader
The next move used by Shedinja will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
50
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
57
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
64
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target

TM Moves

Here are all of the moves that Shedinja can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Shedinja from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM19
Giga Drain
Heals Shedinja by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Shedinja's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Shedinja is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Shedinja restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM62
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Shedinja's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Shedinja by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Shedinja's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target

Egg Moves

Here are all of the moves that Shedinja can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Shedinja.
Move Type Category Power Acc.% PP Target Info
EGG
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Bug Bite
Does double damage if the target has a Berry and then Shedinja consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
EGG
Final Gambit
Does damage equal to Shedinja's remaining HP and then Shedinja faints.
FIGHTING
SPECIAL
varies 100% 5 One Target
EGG
Flail
Does more damage when Shedinja's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target

Shedinja's Detailed Stats

Below you'll find a more detailed table containing Shedinja's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Shedinja's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Shedinja is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
1 1 1 1 1
Attack
185 216 248 279 90
Defense
95 126 158 189 45
Sp. Atk
65 96 128 159 30
Sp. Def
65 96 128 159 30
Speed
85 116 148 179 40
Total
236

Where to Find Shedinja in Brilliant Diamond & Shining Pearl

If you're looking for where to find Shedinja, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Shedinja in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Shedinja

Available in some rare Max Raid Dens in the Wild Area.

Getting Shedinja By Evolution

Appears in your party when Nincada evolves into Ninjask at level 20 and you have both a free space in your party along with a normal Poké Ball Poké Ball (the Poké Ball will be consumed). If you do not have room in your party or do not have an ordinary Poké Ball, you will not get Shedinja when Nincada evolves.

Notes About Shedinja

Shedinja will have the same nature, moves, characteristics, personality values, and shinyness as the Nincada it evolved from.
Location information on where to find Shedinja in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Shedinja

Generation 8 Pokédex Entries

Sword
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Shield
A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Generation 6 Pokédex Entries

X
A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Y
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Omega Ruby
Shedinja's hard body doesn't move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Alpha Sapphire
Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn't even breathe.

Generation 5 Pokédex Entries

Black White Black 2 White 2
A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
HeartGold SoulSilver
A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Generation 3 Pokédex Entries

Ruby
SHEDINJA's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.
Sapphire
SHEDINJA is a peculiar POKéMON. It seems to appear unsought in a POKé BALL after a NINCADA evolves. This bizarre POKéMON is entirely immobile - it doesn't even breathe.
Emerald
A peculiar POKéMON that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
FireRed LeafGreen
A most peculiar POKéMON that somehow appears in a POKé BALL when a NINCADA evolves.
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