Oranguru • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Oranguru
Oranguru's Type
Oranguru's Pokédex #s
- National #
- 765
- Galar #
- 342
- Armor #
- 89
- Crown #
- --
Oranguru's Base Stats
- HP:
- 90
- Attack:
- 60
- Defense:
- 80
- Sp. Atk:
- 90
- Sp. Def:
- 110
- Speed:
- 60
- Total:
- 490
Misc. Info
- Height:
- 4'11" (1.5m)
- Weight:
- 167.6 lbs. (76 kg)
- Gender Ratio:
- Egg Groups:
- Field
- EXP At Lv. 100:
- 1,250,000
- EV Yield:
- 2 Sp. Def
- Base EXP:
- 172
- Catch Rate:
- 45
- Base Happiness:
- 70
Oranguru's Abilities
Here are what abilities Oranguru can possibly have, along with their effects.
- Inner Focus
- Oranguru cannot flinch.
- Telepathy
- Oranguru does not take damage from any of its allies moves.
- Symbiosis
- Whenever Oranguru's ally consumes or loses its item, Oranguru passes its held item to that Pokémon.
Weaknesses & Resistances
Below is a list of what Oranguru's weakness and resistance is to various types.
- 2×
- ½
- immune
Oranguru's Evolution Line
Oranguru does not evolve into any other known or available Pokémon.Oranguru's Moves in Sword & Shield
Below is a list of all of the moves that Oranguru can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Oranguru learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Confusion |
50 | 100% | 25 | One Target | |||
1 | Taunt |
-- | 100% | 20 | One Target | |||
5 | After You |
-- | -- | 15 | One Target | |||
10 | Calm Mind |
-- | -- | 20 | User | |||
15 | Stored Power |
20 | 100% | 10 | One Target | |||
20 | Psych Up |
-- | -- | 10 | One Target | |||
25 | Quash |
-- | 100% | 15 | One Target | |||
30 | Nasty Plot |
-- | -- | 20 | User | |||
35 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
40 | Trick Room |
-- | -- | 5 | Entire Field | |||
45 | Psychic |
90 | 100% | 10 | One Target | |||
50 | Instruct |
-- | -- | 15 | One Target | |||
55 | Foul Play |
95 | 100% | 15 | One Target | |||
60 | Future Sight |
120 | 100% | 10 | One Target |
TM Moves
Here are all of the moves that Oranguru can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch |
80 | 85% | 20 | One Target | |||
TM01 | Mega Kick |
120 | 75% | 5 | One Target | |||
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM09 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM18 | Reflect |
-- | -- | 20 | User's Field | |||
TM19 | Safeguard |
-- | -- | 25 | User's Field | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM22 | Rock Slide |
75 | 90% | 10 | Nearby Enemies | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM31 | Attract |
-- | 100% | 15 | One Target | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM43 | Brick Break |
75 | 100% | 15 | One Target | |||
TM44 | Imprison |
-- | -- | 10 | User | |||
TM57 | Payback |
50 | 100% | 10 | One Target | |||
TM59 | Fling |
varies | 100% | 10 | One Target | |||
TM70 | Trick Room |
-- | -- | 5 | Entire Field | |||
TM71 | Wonder Room |
-- | -- | 10 | Entire Field | |||
TM72 | Magic Room |
-- | -- | 10 | Entire Field | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM81 | Bulldoze |
60 | 100% | 20 | All But Self | |||
TM91 | Psychic Terrain |
-- | -- | 10 | Entire Field | |||
TM97 | Brutal Swing |
60 | 100% | 20 | All But Self |
TR Moves
Here are all of the moves that Oranguru can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR08 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TR09 | Thunder |
110 | 70% | 10 | One Target | |||
TR10 | Earthquake |
100 | 100% | 10 | All But Self | |||
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR25 | Psyshock |
80 | 100% | 10 | One Target | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR30 | Encore |
-- | 100% | 5 | One Target | |||
TR33 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TR34 | Future Sight |
120 | 100% | 10 | One Target | |||
TR37 | Taunt |
-- | 100% | 20 | One Target | |||
TR38 | Trick |
-- | 100% | 10 | One Target | |||
TR49 | Calm Mind |
-- | -- | 20 | User | |||
TR64 | Focus Blast |
120 | 70% | 5 | One Target | |||
TR65 | Energy Ball |
90 | 100% | 10 | One Target | |||
TR68 | Nasty Plot |
-- | -- | 20 | User | |||
TR69 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
TR81 | Foul Play |
95 | 100% | 15 | One Target | |||
TR82 | Stored Power |
20 | 100% | 10 | One Target | |||
TR83 | Ally Switch |
-- | -- | 15 | User | |||
TR85 | Work Up |
-- | -- | 30 | User |
Egg Moves
Here are all of the moves that Oranguru can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Oranguru.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Extrasensory |
80 | 100% | 20 | One Target | |||
EGG | Yawn |
-- | -- | 10 | One Target | |||
EGG | Last Resort |
140 | 100% | 5 | One Target | |||
EGG | Dream Eater |
100 | 100% | 15 | One Target |
Move Tutor Moves
Here are all of the moves that Oranguru can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Terrain Pulse |
50 | 100% | 10 | One Target | |||
TUTOR | Expanding Force |
80 | 100% | 10 | One Target |
Oranguru's Detailed Stats
Below you'll find a more detailed table containing Oranguru's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Oranguru's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Oranguru is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Oranguru is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 290 | 321 | 353 | 384 | 90 |
Attack | 125 | 156 | 188 | 219 | 60 |
Defense | 165 | 196 | 228 | 259 | 80 |
Sp. Atk | 185 | 216 | 248 | 279 | 90 |
Sp. Def | 225 | 256 | 288 | 319 | 110 |
Speed | 125 | 156 | 188 | 219 | 60 |
Total | 490 |
Where to Find Oranguru in Sword & Shield
If you're looking for where to find Oranguru, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Oranguru in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Shield
Oranguru is exclusive to Pokémon Shield, so if you are playing Pokémon Sword, you will need to trade with someone playing Pokémon Shield in order to obtain it for your Pokédex.
Special Ways to Get Oranguru
Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65. (Regardless of version.)
Oranguru in the Wild
Glimwood Tangle
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Any Weather | ||||||||
Shield 4%
|
Lv. |
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Random Encounters | ||||||||
Any Weather | ||||||||
Shield 9%
|
Lv. |
Forest of Focus
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
Shield 5%
|
Shield 5%
|
Shield 5%
|
Shield 5%
|
Shield 5%
|
Shield 5%
|
Shield 5%
|
Shield 5%
|
Shield 5%
|
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Pokédex Entries for Oranguru
Generation 8 Pokédex Entries
Sword
With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
Shield
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Generation 7 Pokédex Entries
Sun
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it's best suited to veteran Trainers.
Moon
Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.
Ultra Sun
It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.
Ultra Moon
Oranguru don't get along with each other, so they're always engaging in battles of wits to decide which one is superior.