Lanturn • Generation VIII Pokédex

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Lanturn
Pokédex Page for Lanturn

This is the Marriland Pokédex page for Lanturn, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Lanturn's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Lanturn

Lanturn
Sprite of Lanturn in Pokémon HOME

Lanturn's Type

WATER
ELECTRIC

Lanturn's Pokédex #s

National #
171
Galar #
221
Armor #
189
Crown #
--

Lanturn's Base Stats

HP:
125
Attack:
58
Defense:
58
Sp. Atk:
76
Sp. Def:
76
Speed:
67
Total:
460

Misc. Info

Height:
3'11" (1.2m)
Weight:
49.6 lbs. (22.5 kg)
Gender Ratio:
Egg Groups:
Water 2
EXP At Lv. 100:
1,250,000
EV Yield:
2 HP
Base EXP:
161
Catch Rate:
75
Base Happiness:
70

Lanturn's Abilities

Here are what abilities Lanturn can possibly have, along with their effects.
Volt Absorb
Electric-type moves targeting Lanturn do no damage, lose their effect, and heal Lanturn by 25% of its max HP instead.
Illuminate
Doubles the encounter rate of wild Pokémon.
Water Absorb
Water-type moves targeting Lanturn do no damage, lose their effect, and heal Lanturn by 25% of its max HP instead.

Weaknesses & Resistances

Below is a list of what Lanturn's weakness and resistance is to various types.
GRASS
GROUND
½
FIRE
WATER
ICE
FLYING
¼
STEEL

Lanturn's Evolution Line

Below you'll find a list of all Pokémon Lanturn evolves from or into, along with its evolution method.
Chinchou
Chinchou
starting form
Lanturn
Lanturn
at level 27

Lanturn's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Lanturn can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Lanturn learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Stockpile
Raises Lanturn's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
Evo.
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
Evo.
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
1
Stockpile
Raises Lanturn's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
1
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
1
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
1
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Electro Ball
Power ranges from 60–150 based on Lanturn's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
16
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Charge
Raises Lanturn's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
30
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
36
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
42
Flail
Does more damage when Lanturn's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
48
Take Down
Lanturn takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
54
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target

TM Moves

Here are all of the moves that Lanturn can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Lanturn restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Lanturn from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Lanturn is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Lanturn to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target

TR Moves

Here are all of the moves that Lanturn can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Lanturn's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR17
Amnesia
Raises Lanturn's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Lanturn's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Lanturn's moves at random.
NORMAL
STATUS
-- -- 10 User
TR80
Electro Ball
Power ranges from 60–150 based on Lanturn's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR86
Wild Charge
Lanturn takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Lanturn can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Lanturn.
Move Type Category Power Acc.% PP Target Info
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Lanturn can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Level Up Moves

Here are all of the moves Lanturn learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Stockpile
Raises Lanturn's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
Evo.
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
Evo.
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
1
Stockpile
Raises Lanturn's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
1
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
1
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
1
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Electro Ball
Power ranges from 60–150 based on Lanturn's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
16
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Charge
Raises Lanturn's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
30
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
36
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
42
Flail
Does more damage when Lanturn's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
48
Take Down
Lanturn takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
54
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target

TM Moves

Here are all of the moves that Lanturn can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Lanturn from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Lanturn's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Lanturn is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Lanturn to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Lanturn restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Lanturn's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Lanturn's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Lanturn's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Lanturn can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Lanturn.
Move Type Category Power Acc.% PP Target Info
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Flail
Does more damage when Lanturn's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Amnesia
Raises Lanturn's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
EGG
Agility
Raises Lanturn's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User

Lanturn's Detailed Stats

Below you'll find a more detailed table containing Lanturn's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Lanturn's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Lanturn is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
360 391 423 454 125
Attack
121 152 184 215 58
Defense
121 152 184 215 58
Sp. Atk
157 188 220 251 76
Sp. Def
157 188 220 251 76
Speed
139 170 202 233 67
Total
460

Where to Find Lanturn in Brilliant Diamond & Shining Pearl

If you're looking for where to find Lanturn, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Lanturn in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Lanturn

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Lanturn in the Wild

Bridge Field

Fishing Rod Encounters
25% Lv. 26-28

Dusty Bowl

Fishing Rod Encounters
35% Lv. 40-45

Lake of Outrage

Fishing Rod Encounters
35% Lv. 50-52

Workout Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 1% -- -- -- -- --
Lv. 40-45

Stepping-Stone Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 1% -- -- -- -- --
Lv. 40-45

Insular Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 1% -- -- -- -- --
Lv. 40-45

Honeycalm Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 1% -- -- -- -- --
Lv. 40-45

Honeycalm Island

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 1% -- -- -- -- --
Lv. 40-45

Getting Lanturn By Evolution

Evolves from Chinchou at level 27.
Location information on where to find Lanturn in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Lanturn

Generation 8 Pokédex Entries

Sword
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Shield
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

Generation 7 Pokédex Entries

Sun
Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
Moon
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Ultra Sun
When the bacteria living inside its antennae absorb Lanturn's bodily fluids, a strong luminescent effect is produced.
Ultra Moon
It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they're dazzled to swallow them whole.

Generation 6 Pokédex Entries

X
Lanturn's light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Y
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Omega Ruby
Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Alpha Sapphire
Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Generation 5 Pokédex Entries

Black White Black 2 White 2
Lanturn's light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Generation 4 Pokédex Entries

Diamond Pearl Platinum
LANTURN's light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
HeartGold
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SoulSilver
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Generation 3 Pokédex Entries

Ruby
LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Sapphire
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Emerald
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.
FireRed
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
LeafGreen
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Generation 2 Pokédex Entries

Gold
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Silver
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Crystal
This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.
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