Klink • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Klink
Klink's Type
Klink's Pokédex #s
- National #
- 599
- Galar #
- 113
- Armor #
- --
- Crown #
- --
Klink's Base Stats
- HP:
- 40
- Attack:
- 55
- Defense:
- 70
- Sp. Atk:
- 45
- Sp. Def:
- 60
- Speed:
- 30
- Total:
- 300
Misc. Info
- Height:
- 1'0" (0.3m)
- Weight:
- 46.3 lbs. (21 kg)
- Gender Ratio:
- Egg Groups:
- Mineral
- EXP At Lv. 100:
- 1,059,680
- EV Yield:
- 1 Defense
- Base EXP:
- 60
- Catch Rate:
- 130
- Base Happiness:
- 70
Klink's Abilities
Here are what abilities Klink can possibly have, along with their effects.
- Plus
- Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
- Minus
- Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
- Clear Body
- Prevents Klink's stats from being lowered by other Pokémon.
Weaknesses & Resistances
Below is a list of what Klink's weakness and resistance is to various types.
- 2×
- ½
- immune
Klink's Moves in Sword & Shield
Below is a list of all of the moves that Klink can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Klink learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Thunder Shock |
40 | 100% | 30 | One Target | |||
1 | Vise Grip |
55 | 100% | 30 | One Target | |||
4 | Bind |
15 | 85% | 20 | One Target | |||
8 | Charge |
-- | -- | 20 | User | |||
12 | Charge Beam |
50 | 90% | 10 | One Target | |||
16 | Metal Sound |
-- | 85% | 40 | One Target | |||
20 | Autotomize |
-- | -- | 15 | User | |||
24 | Discharge |
80 | 100% | 15 | All But Self | |||
28 | Screech |
-- | 85% | 40 | One Target | |||
32 | Gear Grind |
50 | 85% | 15 | One Target | |||
36 | Lock-On |
-- | -- | 5 | One Target | |||
40 | Shift Gear |
-- | -- | 10 | User | |||
44 | Zap Cannon |
120 | 50% | 5 | One Target | |||
48 | Hyper Beam |
150 | 90% | 5 | One Target |
TM Moves
Here are all of the moves that Klink can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM14 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM16 | Screech |
-- | 85% | 40 | One Target | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM32 | Sandstorm |
-- | -- | 10 | Entire Field | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM58 | Assurance |
60 | 100% | 10 | One Target | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM80 | Volt Switch |
70 | 100% | 20 | One Target |
TR Moves
Here are all of the moves that Klink can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR08 | Thunderbolt |
90 | 100% | 15 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR35 | Uproar |
90 | 100% | 10 | Random Enemy | |||
TR46 | Iron Defense |
-- | -- | 15 | User | |||
TR63 | Power Gem |
80 | 100% | 20 | One Target | |||
TR70 | Flash Cannon |
80 | 100% | 10 | One Target | |||
TR86 | Wild Charge |
90 | 100% | 15 | One Target |
Move Tutor Moves
Here are all of the moves that Klink can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Rising Voltage |
70 | 100% | 20 | One Target | |||
TUTOR | Steel Roller |
130 | 100% | 5 | One Target |
Klink's Detailed Stats
Below you'll find a more detailed table containing Klink's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Klink's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Klink is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Klink is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 190 | 221 | 253 | 284 | 40 |
Attack | 115 | 146 | 178 | 209 | 55 |
Defense | 145 | 176 | 208 | 239 | 70 |
Sp. Atk | 95 | 126 | 158 | 189 | 45 |
Sp. Def | 125 | 156 | 188 | 219 | 60 |
Speed | 65 | 96 | 128 | 159 | 30 |
Total | 300 |
Where to Find Klink in Sword & Shield
If you're looking for where to find Klink, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klink in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Klink in the Wild
Galar Route 3
Random Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Any Weather | ||||||||
9% |
Lv. |
Dappled Grove
Random Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 20% | -- | -- |
Lv. |
West Lake Axewell
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 25% | -- | -- |
Lv. |
||||||||
Random Encounters | ||||||||
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 40% | -- | -- |
Lv. |
Axew's Eye
Random Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 40% | -- | -- |
Lv. |
South Lake Miloch
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 25% | -- | -- |
Lv. |
||||||||
Random Encounters | ||||||||
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 40% | -- | -- |
Lv. |
North Lake Miloch
Overworld Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
-- | -- | -- | -- | -- | -- | 25% | -- | -- |
Lv. |
Hammerlocke Hills
Random Encounters | ||||||||
---|---|---|---|---|---|---|---|---|
Norm. |
Over. |
Rain |
Strm. |
Sun |
Snow |
Bliz. |
Sand. |
Fog |
10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Lv. |
Pokédex Entries for Klink
Generation 8 Pokédex Entries
Sword
The two minigears that compose this Pokémon are closer than twins. They mesh well only with each other.
Shield
It's suspected that Klink were the inspiration behind ancient people's invention of the first gears.
Generation 6 Pokédex Entries
X
Omega Ruby
Interlocking two bodies and spinning around generates the energy they need to live.
Y
Alpha Sapphire
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
Generation 5 Pokédex Entries
Black
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
White
Interlocking two bodies and spinning around generates the energy they need to live.
Black 2
White 2
Two bodies comprise a fixed pair. They spin around each other to generate energy.